27 May 2025
ARCADE page is where I host some of the vibe coding games I had made in spare time, for some of those which I think is less cringy for me to share.
Correct color inversion of asteroid and clouds. Correct canvas size for mobile browser and delay start button to avoid UI glitch if player press start immediately.
12 May 2025
ARCADE page is where I host some of the vibe coding games I had made in spare time, for some of those which I think is less cringy for me to share.
Sound effects added and resizing corrected. Still figuring the best victory tune using the existing assets. Btw, Happy Mother's Day!
5 May 2025
Flappy Saur is not online! Still need to work on the art work like stalactite and stalamite body, tree and vine obstacle. Maybe design obstacle challenges line zig zag in future or whenever I feel like it. Hope you enjoy the game.
29 Apr 2025
I won’t be using cacti as obstacles, since there were probably no cacti during the Cretaceous period (maybe?). I still haven’t figured out what to use for the gap or hanging obstacles. Potential candidates include dangling vines, stalagmites, or stalactites. For the bottom obstacle, I might go with a monkey puzzle tree (shown above)—one of my favorite prehistoric-looking trees, along with the Wollemi pine. I’ll probably draw it myself instead of using the current one.
By the way, a few thoughts: vibe coding is basically dying. Just like no-code, the hype is slowly fading—at least for non-coders. For me, using agents for vibe coding has been one of the best ways to learn to code and to rapidly prototype ideas. That said, it’s also an easy way for competitors to copy your idea and make a quick buck. In the end, distribution and market access are the only ways indie developers can survive. Build your brand and sharpen your marketing skills.
(P.S. Just saw a video about stealing html5 game and make a wrapper for iOS, please spare me, if I am worthy).
21 APR 2025
I'm still working on this new little game! The core gameplay is mostly finished (as you can probably tell from the screenshot above). Still in progress: stages, sound effects, visuals (currently using assets from the Chromium Dino game), and animations.
In the meantime, feel free to check out SNAC — a fun mashup of Snake and Pac-Man. Hope you enjoy it!
(And please don’t steal the game, thanks ;-)
More games and apps coming soon!
(P.S. I usually don't blog, do this just to avoid be flagged as low value content).
23 Apr 2025
favicon added.
11 Apr 2025
ARCADE page is where I host some of the vibe coding games I had made in spare time, for some of those which I think is less cringy for me to share.
Snac is a mashup between the old-school Snake game and the visual style of Pac-Man (hopefully different enough to avoid any copyright trouble). You grow longer by eating pellets. Sometimes you’ll find a power pellet that lets you enter Ghost mode, making you invincible for a short time. It’s a small mechanic that makes the game feel a bit more exciting and gives you a break from constantly dodging yourself. There's also portal where you can escape for a moment but beware of your own tail.
To level up, you need to eat special fruits that show up in a set order. The fruits are inspired by memes and brands because... why not. In future updates, I’m thinking of adding special powers the fruits. Maybe even some basic social sharing features, maze or map and enemies too. For the moment, will just focus on making this into android and ios app after I figure out a better game control.
It’s nothing fancy, but I had fun making it, and maybe you’ll have a bit of fun playing it too. If you enjoy it, feel free to share it — and if you’re feeling generous, you can buy me a coffee.
(And please don’t steal the game, thanks ;-)
More games and apps coming soon!
(P.S. I usually don't blog, do this just to avoid be flagged as low value content).